Social Implementation of Eye Movement Training System

Many children have been reported to have difficulty in reading and ball games due to eye movement problems rather than visual acuity, and that training can improve these problems. This project aims to promote the realistic social implementation of a new vision training system that employs reliable big data and appealing content.

Affiliation:
Kwansei Gakuin University
School of Engineering
Michiya Yamamoto Laboratory
Representative:
Michiya Yamamoto
山本 倫也

Professor,
Kwansei Gakuin University
School of Engineering
Course of Computer Science
Michiya Yamamoto PhD

He specializes in human computer interaction that design the relationship between people and artifacts. He has been conducting research and development in areas such as communication support and gaze interaction through line of sight, and eye movement training is his latest research achievement that combines these two fields.

SOLUTIONMethods for solving social issues

Toward a Society Where Eye Movement Training Becomes the Norm

Until now, eye movement training has been conducted in an analog, know-how-dependent manner, mainly by specialists who have obtained qualifications overseas. The introduction of objective assessment indices and fun training content will broaden the approach to children with problems.

ORIGINALITYUniqueness, Passion for Development

Converting Eye Movement Training to Digital and AI

The core technology is the digitization and AI of eye movement training, based on the eye-tracking technology introduced in the EMR ACTUS eye-tracker of NAC Image Technology, a major provider of eye-tracker in Japan. We are conducting research and development with the highest priority on practical implementation in the field, such as demonstration and evaluation in elementary schools.

VISIONDream, Outlook, Business Image

Training Opportunities for Troubled Children Through Open Innovation

Plans include B-to-B leasing to schools, health centers, and training facilities, and B-to-C subscriptions to households. We would like to collaborate with various industries to develop new fun content for children, new healthcare, etc., and pursue widespread deployment as open innovation.